{"$schema":"https://raw.githubusercontent.com/jsonresume/resume-schema/v1.0.0/schema.json","basics":{"name":"Rodrigo Da Costa","label":"Senior Visualization Artist | Animation Specialist","email":"ro_dacosta@icloud.com","phone":"+55 11 94011-8899","url":"https://uppercut.studio/curriculum","summary":"CG visualization specialist translating scripts, storyboards and GDDs into high-impact visual experiences. Connects filmic storytelling with interactive design to maximize clarity, pacing and emotional intent.","location":{"city":"São Paulo","countryCode":"BR","region":"Spanish / Brazilian Citizen | São Paulo, Brazil"},"profiles":[{"network":"LinkedIn","url":"https://linkedin.com/in/rodacosta","username":""},{"network":"Vimeo","url":"https://vimeo.com/796012344/506e9f55f2","username":""},{"network":"IMDb","url":"https://www.imdb.com/name/nm3900292/","username":""}]},"work":[{"name":"Blur Studio","position":"Previs / Layout Artist","location":"Remote","summary":"Dec 2021 — Jul 2025 • Remote","highlights":["Developed camera layout integrating mocap and FX; delivered final cameras for worldclass trailers and episodic content.","Collaborated closely with directors and built prototype tools to accelerate previs through final cameras."]},{"name":"Epic Games","position":"Unreal Fellowship Mentor (AMER/EMEA)","location":"Remote","summary":"2023 — 2025 • Remote","highlights":["Guided more than 100 creators in cinematic storytelling and game prototypes.","Provided customized mentorship on processes, daily scrums and technical problem solving."]},{"name":"Lightfarm Studios","position":"3D Layout Supervisor","location":"São Paulo","summary":"Jul 2025 — Sep 2025 • São Paulo","highlights":["Led layout from boards to dynamic 3D for major IPs under tight deadlines.","Improved visual impact through strong staging, fast iteration and clear client communication."]},{"name":"Uppercut Studio","position":"Founder / Creative Director","location":"Remote / São Paulo","summary":"2020 — Present • Remote / São Paulo","highlights":["Providing previs, gamevis and prototyping services for studios and creators."]},{"name":"Wildlife Studios","position":"Game Artist","location":"São Paulo, Brazil","summary":"Mar 2021 — Nov 2021 • São Paulo, Brazil","highlights":["Led visual development and asset creation for mobile game projects."]},{"name":"Wildlife Studios","position":"Previs Provider","location":"São Paulo, Brazil","summary":"Nov 2020 — Mar 2021 • São Paulo, Brazil","highlights":["Delivered previsualization services for game cinematics and sequences."]},{"name":"Wildlife Studios","position":"Unity Cinematics","location":"São Paulo, Brazil","summary":"Feb 2020 — Nov 2020 • São Paulo, Brazil","highlights":["Created real-time cinematic sequences and cutscenes in Unity."]}],"education":[{"institution":"Vancouver Film School","area":"Character Animation (2008–2009)","studyType":""},{"institution":"GOBELINS, l'école de l'image","area":"Summer School — Character Animation (2010)","studyType":""},{"institution":"Additional Training","area":"Creature Animation • Screenwriting • Traditional Sculpture • Web Design • Music and SFX Composition","studyType":""}],"skills":[{"name":"Core","keywords":["Visualization & Cinematography","Editing & Mixing Motion Capture","Gameplay Readability & UX","Team Leadership & Client Relations","Prototyping in UE/Unity/Godot","Creative Problem Solving","Custom Generative AI Workflows","Active Listening","Cross-disciplinary Collaboration"]},{"name":"Tools","keywords":["Unreal Engine","Unity","Godot","Maya","DaVinci Resolve","Premiere","Photoshop","Python","Comfy UI","Toon-Boom Harmony & Storyboard Pro"]}],"languages":[{"language":"Portuguese","fluency":"Native"},{"language":"English","fluency":"Bilingual"},{"language":"French","fluency":"Professional"},{"language":"Spanish","fluency":"Intermediate"}],"meta":{"canonical":"https://uppercut.studio/curriculum","lastModified":"2026-08-12T04:54:49.718Z"}}